

Your adventures usually take place in dungeons, supplies are limited and a camp set up often attracts enemies. You can level up these abilities to give them more effectiveness, range or additional charges – you can only use them a limited number of times and must rest to access them again.

(Really cool pixel art sets up the fights nicely, but on the tiny battlefields you always start immediately with the enemies in front of you.) Positioning is very important, and each class has a few interesting abilities.Ī Guardian can heal comrades-in-arms and equip himself and companions with shields, a Valkyrie teleports weak heroes out of harm’s way, and the Stormcaller can cast an overpowered Lightning Bolt that grills most enemies perfectly with just one hit, but takes some time to channel. Ranged fighters lay traps and use cover to attack from a distance and take as little damage as possible themselves. The battles aren’t terribly complex at this point: melee fighters surround dangerous units and try to bind them to them by dealing attacks of opportunity if an opponent tries to flee. Age, class and character traits, however, are not.) You are allowed to change details like names and appearance of the mercenaries. The maximum group size for dungeons and battles is limited to four characters, adventures and battles with more characters could follow later, but are not yet firmly planned. Initially, you can hire up to eight mercenaries if you have the financial means to do so, and you can expand your roster with upgrades. Names and appearance are also randomly generated, but unlike the class and character traits, you can freely change and adapt them manually. Your huntress may be deceptive and like to fib in dialogue options and decisions, a careless pugilist hits harder and takes more damage, stubborn mercenaries want to get their way in decisions and so on. In addition, your warriors have positive and negative character traits. There are currently six character classes ranging from more obvious units like the lightning summoning Stormcaller and the bow armed Huntress to the brawling Pugilist and the Pyrolancer, a cross between a fire mage and a tank armed with a lance. This is also one of the random elements in the game.)

(Our defensive specialist Valkyrie knocks out a juicy critical hit. You hire mercenaries in taverns, their class and characteristics depending on chance. None of this is terribly original, but it is very well written and excitingly told. You’re also on the hunt for a gang of traitors who play nasty tricks on you at the start of the game. Your job is to hire these mercenaries, pay them, lead them in battle and through dungeons, and equip and medicate them. Villages and towns are searching for mercenaries to find missing family members and smoke out monster caves. The Iron Oath is set in a medieval world haunted by monsters. What is available, however, already gives hope for a real genre highlight. In fact, the game still offers a very manageable amount of content the story part available so far can be played through in an extended afternoon. A German translation is planned for the future, but is currently still missing. In addition, the game is currently only available in English. This is all presented with cool pixel art and a really awesome soundtrack, has very good text but no voice acting or any cutscenes. Doing your job well will improve your reputation and you’ll gradually receive better missions with greater challenges, gain access to various upgrades for your company and get better prices in the marketplace. In the game, you take on missions for noble houses, send your troops into dungeons and battlefields, loot treasures, defeat wacky critters and tend to injuries after your work is done. We tried out The Iron Oath in Early Access, founded a mercenary band with many strengths and weaknesses, experienced the beginning of a dark, well-written story and fought with bandits and sinister monsters. However, it doesn’t offer much for the money at the moment. The Iron Oath makes a fabulous first impression in the Early Access test.
